
does derive most of its challenge from dodging these enemies, but it also has an approach to stage design that almost seems aimed to trick an unfamiliar player into taking the wrong paths. Besides the vine-climbing and wall-crawling Snapjaws and the egg-dropping Nitpickers though, the only other enemy to worry about are the Sparks unique to stage three, little electrical enemies who travel in circuits on their platforms or drop from them if they are the blue variant.ĭonkey Kong Jr.
#Donkeykong jr. free
Donkey Kong is always waiting at the top of the level near the key that can free him, but Mario periodically releases enemies out into the level to harass you, meaning much of the game is about you pacing your ascent to gain ground while avoiding whatever Mario is throwing at you that level. Sliding down in a hurry though requires only grasping onto a single vine, so when something like the Nitpicker birds comes flying towards you, you often have to decide if scurrying up is the better option or sliding down is safer despite putting you farther from your goal. can speed up his ascent if he has two nearby vines to grab onto. Enemies may be on the vines or fly across them to make this more difficult, but Junior can knock down fruits to hit enemies who are below him, which really mostly helps with score and only sometimes eliminates the kind of pesky foe who would actually still be a threat after it’s below you.Ĭlimbing the vines is as easy as pressing up or down, but DK Jr.

While some levels will reskin the vines as chains or cables to match the current area’s aesthetic, much of Junior’s navigation involves leaping up and grabbing onto these long hanging lines and clambering up them to get about the vertically-focused levels. Jumping is definitely a key part of Donkey Kong Jr., every stage having some area where you need to hop over drops to your doom or get over ground-bound enemies like the Snapjaw crocodiles, but DK Jr.’s claim to fame is his vine climbing. The little gorilla’s jump moves only as far as the built up momentum will allow, meaning that a jump from a standstill only really moves upward and a jump too early will get less distance than a proper running start. is very much in the mold of the earliest platform games, the level only as big as what can fit on screen and Junior’s abilities rather limited.

Across four unique stages, Mario will unleash different enemies down at the onesie-wearing ape, Junior unable to so much as touch any of these foes or else he’ll end up losing one of his lives.ĭonkey Kong Jr. Originally, Mario was rescuing his girlfriend from the giant ape, but in Donkey Kong Jr., Mario has now captured Donkey Kong as payback, the big gorilla’s son scurrying to his rescue but finding that Mario is prepared for him. He’s been a doctor, an athlete, a construction worker, a referee… but perhaps his strangest role of all was the time a whip-cracking Mario sent animals after a baby gorilla in his role as a villain.įollowing the breakaway success of the original Donkey Kong arcade game, Nintendo decided to carry on the story by flipping the script. No video game character is more iconic than this happy-go-lucky plumber, and over the years, he’s found himself in all kinds of games and roles.

To see the Donkey Kong gallery, click here.
